CES 2017: Which domestic VR/AR vendors attract foreign media attention?

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CES 2017: Which domestic VR/AR vendors attract foreign media attention? From Baidu VR

The CES, known as the tech circle, is in full swing in the United States. There is a mysterious force from the East. The domestic technology vendors who gathered in Las Vegas for a long time were certainly not trying to avoid the smog disaster that swept across the country. Instead, they hoped to increase sales through exhibitions and increase their visibility to win the last battle of the year before.

Peripherals with Vive tracker

For the VR industry in the middle of winter, the desire of manufacturers to pay attention to getting orders is even more urgent. The entire domestic VR circle is almost sent out by the entire military, and it seems to be necessary to contract the entire VR exhibition hall. As for orders, we still cannot see which domestic VR/AR vendors have successfully attracted attention from foreign media.

HTC: thanks to newly released tracker Vive accessories market will explode

Although HTC had previously denied news of the release of second-generation Vives at CES, Vive’s second-generation controllers did not “come up”, but HTC’s tracker and Smart Headband’s two new products were released. Still occupy the headlines of major foreign media.

And many foreign media have also given Vive new tracker praise. The RoadtoVR reporter detailed his experience in the article. The article said that with the new tracker, players no longer have to use the handles as weapons and equipment needed in guns, swords, and other games. Instead, they can connect any peripheral device with the tracker to use with the Vive. The journalist also became a sniper, baseball player, and firefighter to experience a variety of games. Because of the "real" peripherals such as guns, baseball bats, and water guns, the reporter also called, not only the game is simpler but also immersive. Also burst the table.

Vive's tracker is also slightly strange due to the shape of the semi-concave ball, and its slogan “Let any item become a VR peripheral” seems a bit exaggerated, and it is difficult to fix it. HTC's move The purpose is to attract more developers to develop peripherals for Vive and improve the hardware ecology of Vive. The response of Wang Congqing, president of HTC China, confirmed this.

Previously, HTC’s good friend Valve released a prototype of a new generation of handles. It has attracted attention due to its new features such as throwing and grabbing. The industry has also speculated that the handle will be displayed at CES. The "absence" of the second-generation controller also proves that its technology needs to be improved, and CES site also released HTC for Viveport Arcade content management and distribution platform for offline experience, or it also considers that the richer peripherals can help it to attack aggressively. Offline market. The release of 1,000 Vive trackers for quality developers is also a "revenue."

Previously, Wang Congqing once said that Vive's R&D has not stopped. However, Vive is still the most advanced equipment, and will wait until other equipment “catch up” before releasing the second generation of products. The Vive handle and Oculus Touch are also on a par with each other, even better in the action tracking, feedback experience, and both are enough for the current consumer market, the next generation of the handle or will wait for the first class market to release.

TPCAST ​​Vive Wireless Kit

TPCAST: Almost No Delay to the Global Offering for the Second Quarter of this Year

In November of this year, the launch of the Vive wireless suite developed by TPCAST ​​evoked a strong sense of tremor in the VR community. TPCAST ​​previously launched two rounds of pre-sales targeting the Chinese mainland market. Therefore, this time at the CES, it was TPCAST's foreign debut.

Although this time at CES, there are also some other wireless solutions and wireless VR headset appearance, foreign media evaluation of TPCAST ​​is quite high, such as "The Verge" reported that TPCAST's wireless solution has almost no delay. It has also been reported that the TPCAST ​​program is able to satisfy the free VR experience expected by VR powder. Of course, foreign media also pointed out that TPCAST ​​has some deficiencies, such as battery life is only up to two hours (TPCAST ​​officials said the endurance capacity ranges from 2 to 5 hours), and the program is not completely wireless, still need a wire to connect the receiver And the battery, and the user also needs to carry a small packet carrying the battery, in addition the scope of application of the wireless solution also needs to be expanded. Foreign media also reported that TPCAST ​​will be available globally in the second quarter of this year for a price of $249.

How to cut off the "tweezers" behind the head of the PC is one of the problems that the VR community is making efforts to solve. In addition to TPCAST, Scalable Graphics, a cloud computing specialist company, also exhibited the wireless solution KwikVR. Compared to TPCAST ​​based on WiGig 60Ghz transmitter and receiver, KwikVR based on 5Ghz network is considered more convenient and feasible, and the compatibility is better. However, KwikVR's official announcement of a delay of less than 12ms is somewhat different from TPCAST's claimed delay of less than 2ms.

In the future, the competition between wireless solutions and wireless VR head display will also be extremely intense. Previously, some media also reported that in addition to wireless MR Heady Alloy, Intel is secretly developing a WiGig VR head display that enables wireless transmission. Faced with the possibility of competition and subversion from the giants, it is also unknown whether TPCAST's advantages can be maintained.

Consumer Pico Neo CV

Consumer Edition Pico Neo CV: Support Inside-Out Tracking Not Yet Available

Pico, who was almost "halo" in the second half of 2016, apparently left all his big moves at this year's CES. In a technical presentation, Pico showed off its company's tracking suite and Pico Neo CV consumer products, and announced that it will land in the United States in 2017.

The domestic all-in-one market is "brilliant," and Pico Neo is considered to be one of the most prestigious. Its split design concentrates the battery and some processing units in the handle, reducing head weight and increasing wearing comfort. Once was talked about. It is reported that, compared with the previous developer's version, the consumer version of Pico Neo's built-in Inside-Out space positioning system, can achieve six degrees of freedom of the head tracking, but also through the handle to achieve six-degrees of hand tracking.

In the report on Pico Neo Consumer Edition, foreign media was more interested in the design of its split, but also pointed out that its design of wearing style is similar to PSVR. With its built-in speakers, users no longer need to wear headphones. In the hands-on experience, foreign media reported that the Pico Neo CV is lightweight and comfortable to wear, and the front camera allows users to have a free walking experience without worrying about wiring harnesses. However, Pico has not yet announced what content the consumer version will be equipped with, or because the date of sale and the price have not yet been announced.

A year ago, Pico Neo's revolutionary development brought a clear flow to the all-in-one market. However, with the addition of Oculus, Intel, and other players in the VR all-in-one warfare, Pico's advantage is not obvious, and the more cost-effective PSVR is. And Lenovo VR head display and other products, will impact the one machine market. With the release of the Snapdragon 835 mobile processor, the VR upgrade has also begun.

The giants have accumulated more and more technology, have more resources in the industry chain, and are more capable of attracting content providers. Once they enter the mid-end all-in-one market, many domestic integrated machine manufacturers will be devastated. It is a question that domestic VR-integrated machine manufacturers are worth considering in depth. It is a giant "hard" company, or has formed its own characteristics to use its advantages to switch to the niche market, or to defect to cooperating with giants to develop the domestic market.

NOLO positioning scheme

NOLO: A one-hundred-dollar positioning program is a real-world effect but it needs to be evaluated?

NOLO is a mobile VR interactive device released by LYRobotix, a domestic VR company, and is priced at US$99. The independently-developed "PolarTraq" spatial positioning technology adopted by NOLO uses acoustic and opto-electronic hybrid positioning to locate helmets and handles. The complete set includes a positioning base station, a helmet locator with a built-in gyroscope, and a pair of interactive handles. It can provide millimeter-level head and hands 6-DoF positioning and interactive functions for mobile VR in the Room-Scale space. .

A major feature of NOLO is that it is possible to connect Steam VR games on PCs to mobile phones by connecting to PC hosts, and to experience Steam VR games using mobile VR devices and interact with NOLO.

According to foreign media reports, such price positioning schemes may be a pioneering move for the market, but the specific use effects have yet to be evaluated. Although this solution allows users to play games on Steam VR with a mobile phone box, the picture and experience quality will certainly be discounted, and delay may be a problem. In addition, because NOLO needs to connect with the PC host in order to allow players to play games on Steam VR, and therefore players need a high-performance host, so whether this can become a selling point is also a problem.

At present, the significance of mobile VR is that it allows people to easily experience VR at any time and place. For most mobile phone boxes, the handle and touchpad solutions are more convenient and feasible. Immature interactive solutions not only have poor experience, but also increase debugging costs. The original intention of moving away from. The selling point of NOLO's connection with the PC is to lock the mobile VR experience in front of the computer. Whether it meets the needs of consumers has yet to be verified.

Mobile VR is undeniable to be the future, and mature mobile VR interactive experience may also require long-term development and technology accumulation.

ZenFone AR will be officially launched in the second quarter of 2017

ASUS: The world's first smartphone to use Dayo technology to support Daydream

At the Microsoft conference in October last year, Microsoft announced that it will launch VR head-ups with PC makers such as Lenovo, HP, Dell, Asus, and Acer. At this year's CES, Lenovo has attracted the attention of the first Microsoft VR headset, and Asustek is also eye-catching by releasing the first AR phone ZenFone AR.

ZenFone AR is ASUS's first smart phone that uses the Tango technology and supports Daydream technology. The AR mobile phone is equipped with a Qualcomm Snapdragon 821 processor optimized for Tango, equipped with 8GB of RAM, and incorporates the Asus triple lens system, which is designed specifically for augmented reality. In addition, ZenFone AR is also compatible with Google platforms and enables higher quality mobile virtual reality.

Foreign media believes that the Asus ZenFone AR mobile phone is the first smartphone to support both Tango and Daydream. Although Moto Z, Motorola’s latest flagship mobile phone, has also been crowned as “the world’s first mobile phone that supports both VR and AR”, the foreign media said Moto Z still needs additional modules to support Tango, and Asustek's mobile phone market response should also be better. ZenFone AR is called the world's first mobile phone that supports VR and AR at the same time.

Previously, Lenovo's Phab 2 Pro was the only AR mobile phone in the world that had already adopted the Project Tango technology, and this pattern will obviously be quickly rewritten. It is reported that ZenFone AR will be officially launched in the second quarter of 2017.

However, we have found that most of today's VR/AR mobile phones are traditional handsets or computer manufacturers like Lenovo and Asus. Apple, which has multiple patents on AR, has not yet moved, which proves that VR and AR are still available today. Did not become just need, not even become a selling point for mobile phones. The dream of traditional manufacturers such as Motorola wishing to make a comeback through new technologies will not come true. How to make AR/VR smoothly into the mobile phone ring, not only hardware is good, experience is good enough, content needs to be further enriched. Content like "Pokemon GO" is a legend and it is not easy to copy.

Perhaps more domestic VR/AR vendors with brush-face gold gilding will come out of CES with “zero orders”. However, after the buzzing CES, people in the VR industry need to face the situation is still not a hot market. Down-to-earth technology accumulation, improve product performance Preparing for CES next year may be a good choice.

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