Limitless and Lytro collaborate to create a new VR experience with high resolution and light field is the focus

In the past few months, Limitless has seen some really amazing things in the VR field. From the top of the "Horizon" game on the top of the hill overlooking the seemingly endless landscape, to observe the nuances of the little girl in "Wolf in the Wall", VR has really begun to make great strides recently, especially in terms of role interaction. Now, with the acquisition of VR Animation Studio by light field company Lytro, we are approaching a world where virtual reality is almost indistinguishable from reality.

In a way, it all started with a cartoon little seagull. In a way, it all started with a cartoon little seagull.

"GarytheGull" is one of the first truly impressive VR demos that Limitless has tried, which makes Limitless feel that the virtual characters in front of them actually realize their existence. Then, as soon as the company released its animation production kit, the popularity of VR innovation began.

For Limitless, development in this young industry is a long road in itself, but its cooperation with Lytro marks a new beginning, even though this partnership does not seem to make much sense immediately.

Limitless's CEO and founder TomSanocki said in an interview with the media: "I understand TIm [Milliron], he manages Lytro's engineering department very very well. We have known for a long time, and have participated in Pixar's Cars and The work of Brave and other projects. In fact, we are university roommates.” “When Lytro entered the virtual VR field, we were already discussing related matters, so when we had the opportunity to consider the acquisition, we started consulting many other industry insiders. Of course, TIm is also on this list of consultations. There are many strategic adjustments that seem to be very appropriate."

Sanocki said: "We released a video that combines Hallelujah with CG (computer graphics) objects, let the beach ball be thrown away, or extract other clips from CG, and add fog or smoke in real time. The effect is to introduce the light field into the game engine. At the same time, we also think that interactivity is very important, so we are also expecting to do some future projects with interactive and core game engine support. Game engine is a good tool. , but it's a whole new field. I am very grateful to Lytro's customers for their excitement about the future of game engine interactivity."

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