Two pictures show you the development status of VR/AR industry in 2016

The Venture Reality Fund Foundation recently released the augmented reality and virtual reality industry in the fourth quarter of 2016, demonstrating the best companies in the two industries in terms of infrastructure, hardware tools, platforms and software. These two figures understand how to help the public understand the current state of the industry, and help companies understand the partners and competitors.

Two pictures show you the development status of VR/AR industry in 2016

The industry in VR infographics is divided into three categories: applications, tools or platforms, and devices. The VR application area includes 8 sub-categories of social, medical, gaming, and education. Tools or platform classes are divided into application media, development engines, and video capture classes. The device is divided into head display and input devices.

Two pictures show you the development status of VR/AR industry in 2016

The AR infographic also divides the industry into applications, tools, platforms, and devices. The application areas are divided into five categories: games, consumption, business, medical, and education. Tools or platforms are divided into four categories: application/media, SDK, 3D development engine, and 3D capture. Devices are divided into glasses and other components.

Marco DeMiroz, co-founder of the foundation, said: "We have provided evaluations for some AR and VR companies and provided services for ecosystem education and growth." The Venture Reality Fund Foundation (VR Fund) is headquartered in Silicon Valley, primarily for virtual reality. Early-investment in the augmented reality and mixed reality realms.

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