Talk about future VR and AR from Google's Daydream

With the launch of Google's Daydream system, the prospect of mobile VR is once again excited in the industry. Unlike the high-end positioning of Vive and Oculus some time ago, Google is now offering VR products that consumers can quickly experience. As the leader in the technology industry, Google has the ability and motivation to turn the Android system into the next generation of VR services, which will push the Android system platform to a new level. From the mobile platform to the next generation Internet service platform, this is a fatal temptation for any giant in the industry.

Talk about future VR and AR from Google's Daydream

It can even be said that at this Google I/O conference, Google has provided the industry with a new technology direction different from the previous one of VR and AR through the new Android system and PT (Project Tango). And once again stimulated the imagination of the domestic Internet industry and developers. Mobile phone shell manufacturers in many industries also seem to have gained new incentives through the emergence of the "Daydream" platform. It can be clearly predicted that Google Project Tango, AR, and "Daydream" VR will become the most popular concepts in the Android field in recent times.

"Throw the touchpad into the trash

So can mobile VR become the main development direction of the future? We need to analyze the needs of the industry in more detail, discussing this from the perspectives of development, limitations, and key points of technology. As the daydream platform for mobile VR systems, the biggest innovation is changing the way mobile VR interacts. The new handles bring more energy and effective interaction to mobile VR products. The industry can finally throw that stupid touchpad into the garbage heap (Editor's Note: Most of the devices with touchpads may still be used this year).

Talk about future VR and AR from Google's Daydream

However, the accuracy and duration of this type of handle is highly questionable because it uses a similar inertial handle and is likely to require frequent calibration services. At the same time, the most appropriate interaction model for this type of handle plus helmet interaction scheme is the operation within the established interaction paradigm.

"Only improve, not upgrade

In other words, daydreaming does not provide a flexible interactive system of free-floating, but a set of inertial VR handheld dance mats. It is very likely that this type of equipment is the most effective means of operation by wiping the fixed position with the handle. This system has only improved the VR interaction, not an upgrade. At the same time, the ability of this handle to improve the data input is also missing, which determines that the daydream system still has a lot of limitations. He needs highly customized games and apps, waving goodbye to old world content, and not being able to embrace text-based Web. As a VR portal for Android, there is still a long way to go, let alone the mobile VR market. Potential.

Talk about future VR and AR from Google's Daydream

But there is no doubt that the next-generation Android platform will greatly promote the industry development of the VR industry at this stage, and at the same time have the opportunity to create a new product experience through the combination of different technologies, such as the tight integration of daydream system and PT products. The essence of this model is the integration of video AR products, through the technological innovation of the mobile phone industry and the development of computational vision technology. With the content and team accumulation of the VR industry in the past few years, the mobile phone industry can quickly build an AR product that satisfies specific scenes through the integration of daydream and PT systems.

At present, AR products will gradually enter specific areas with different functional spaces as the technology continues to be upgraded and the demand is subdivided. For example, for indoor storage, medical, document management, equipment management and other data to find matching AR equipment requirements, outdoor navigation, data matching (race data update), real-time translation needs for indoor and outdoor (for all dialogue matching subtitles) and other needs, In the case of mobile phones, ubiquitous networking and Internet function upgrades, they can be combined with external devices via mobile phones. Under the leadership of this trend, AR services based on specific space can improve the experience of the original service. In particular, PT satisfies the needs of mobile AR products based on positioning and real-world scenes, avoiding the traditional mobile phone VR while moving. A range of health risks.

Talk about future VR and AR from Google's Daydream

With the PT system, Android phones quickly scan a specific space and simply model it while rendering accordingly. When this model is combined with mobile VR, we can digitally transform any fixed space to meet space-based entertainment and display needs. The real estate and home decoration industry can quickly display different decoration styles and houses through the model room. For medical, retail, and media, this combination of space and depth, and the low-cost AR platform also has good commercial potential, which can greatly enhance the value of the original model.

"Assist in improving certain application scenarios

At the same time, these products are also useful in the entertainment field. Compared with the requirements of the VR Experience Pavilion for decoration and equipment, the original market has a better mass base for AR products. This part is based on a market consisting of DND (desktop role-playing) players, board game players, Cos players, war simulations, etc. The need for this market is to transform the scenes and show that the relevant effects are not too realistic. . This type of player generally uses models, cards, and specific paper rules to entertain, and even brings all the props, and throws the dice to decide the outcome in a fixed scene. Therefore, for such a large group of users who have a large demand, good spending power and no demanding display effect, there are mainly such devices that can support their entertainment in a specific space, so these fields will soon grow into a lively New market.

Talk about future VR and AR from Google's Daydream

“Is there any more improvement in the handle design?

For the interactive system of daydreaming, in addition to the usual problems of the inertial system, the design of the handle needs to be improved in the future. Such a remote-like handle, trying to use the button to simulate the hand movement, and always let the user hold the device, no matter the user's learning ability or the user's physical strength is a challenge. In the traditional PC world, the user's hands are always slack, including the use of a mouse. In the field of the mainframe, when the user uses the handle, the arm is also relaxed and the fingers are forced. Nintendo's Wii handles fully demonstrate the killing effect of this type of handle after it has been released.

Under the premise that the grip body strength threshold of such a handle cannot be solved, the accidental bone form may be placed on the hand, so that the user can obtain more gestures and grasping interaction ability, and if there is nothing to relax, Is a good solution.

In terms of space, Microsoft obviously wants to be more comprehensive - it proposes the idea of ​​upgrading users in AR and VR environments to a space at any time through Hololens and Oculus under Windows, completely breaking the limitations of display space, reality Both space and virtual space are part of the functional scenario, allowing users to seamlessly enter any area of ​​need to solve the problem. For the user, for a great liberation, especially for the development of the avatar robot, "Today is ubiquitous" has become a possibility for humans for the first time. This will be an industrial revolution that will enhance the entire human society and transform the structure of social organizations. In this revolution, Andoid also showed a possibility different from the "win plan", that is, through Android as the entrance of AR and VR, through Google to achieve different space. As a barrier to breaking the virtual space and the real space, the two giants who liberate human beings from the limits of physical distance, how to develop in the future, is a very worthwhile thing for consumers.

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