Juvenile Maker Marathon Explore Mars and Exploring Education "Go to Utilize"

In Zhongguancun Chuangye Street, a special juvenile science and technology activity was just completed, called the "K12 Junior Marathon Marathon Exploration." This is particularly because on the one hand, it has the mission-oriented characteristics of the robot race: task one, design survey robot to survey the topography of Mars; task two: the robot completes the sampling work through the Mars Grand Canyon, and the whole process needs to be completed by the robot autonomously. On the other hand, it is like an unlimited number of types, unlimited equipment, and free play. It seems to be a four-in-one activity, but after reading the following, you may understand:

At present, juvenile education-type competitions in the country are very rare in the game of "de-utilization". "Marathon exploration of the Junior Marathon Marathon" is an attempt of this new concept: that is, not to help the students participate in the study plus division purpose; to retain the advantages of the standardization of the robot game, to limit the creative constraints of the equipment; to extend the creation of the maker game The characteristics of the force to solve its flaws that are difficult to standardize.

Robotics competition has been introduced into China for more than a decade. The long-term closure has caused its well-known drawbacks, making the robot competition a synonym for “utilitarian education” step by step; and in the juvenile recreation activities that began in 2015. Because of its large-scale autonomous play and creativity, it has been praised by parents, but because the selection is difficult to quantify, it cannot enter the mainstream institutional education. Therefore, the Junior College hopes that the fusion robot game will be closed but standardized, and that the maker activity will be open but it will be difficult to quantify the selection characteristics and create an activity that can protect children's interests and standardize the selection.

The competition's awards are also different from traditions. They include the Best Popularity Award, Team Award, Algorithm Award, Creative Award, Discovery Award, Survey Award, Second Runner-up, Second Runner-up, and Champion – also a combination of robot awards and guest awards. .

So on October 15th, in Zhongguancun Chuangye Street, 17 participating teams spent a day of intense, exciting, and creative activities under this unique game design. If you think of the entrepreneurial season of the elites and entrepreneurs of the political and business elites who are intensively held in the same street at the same time, you may feel a side by side: one is today's elite who leads the global trend of innovation and entrepreneurship; the other is tomorrow. Inheriting or subverting the future power of the existing elite: It is a young player like the Maker Marathon team member.

Back to the day of the Youth Marathon, when the dust settled temporarily, the most popular prize was won by the Warriors from the Experimental High School of the National People's University of China; the winner was the speed and passion team from the Experimental Primary School in Haidian District. The 169th Division (secondary school) from the Xicheng Science and Technology Museum.

Although the competition cannot be judged out of the game, it is different from adult entrepreneurs: whether it is the juvenile creators who are involved or the parents who are around, their emphasis on interests and their attitude towards the results Peacefulness and correctness of the three views are deeply felt by the media and the organizers.

In fact, from this situation, in the era of education for creating passengers and STEAM education, learning and activities such as “Making a marathon for youngsters” are actually not a kind of creation, but more like a trend. For one, a kind came into being.

Schedule: Complete list of awards

Most popular award:

Warriors | Warriors | Kuang Botao, Yang Lei, Guo Yang Yifan, Lin Yuxi

Best Team Award:

Exploratory Team | Exploration No. | Tu Yifei, Ma Yuan, Zhang Bojun, Yu Jun

Best Algorithm Award:

Sailor Commando | Mariner 2 | Xu Yuyang, Yan Baoyuan, Peng Xiaoxi, Zhu Houhua, Huang Yuanbo

Most Creative Award:

Sanzuowu Team | Sanzuowu | Shi Yue, Huang Zhengdao, Li Boyu, Zhang Qiansheng

Electronic Innovation Team | Ψ | Chen Chen, Wei Yaxuan, Liu Yulin, Liu Che (Secondary School)

Best Discovery Award:

Creative Team | Exploration Numbers | Zhu Yunan, Zhang Dasong, Zou Renjie, Yu Di, Zhao Rongzhen

Le Sic Invincible Team | Invincible | Hang Yifei, Song Qi, Zhao Haoyan

Best Survey Award:

GM-aker | GM-aker | Zhou Sifeng, Lu Yiming, Li Xuanqing, Sun Mengxi

Cross Fire Line | Cross Fire Line | Hu Hao, Wu Haohao, Ye Zhenglun, Li Qiaorui, Luo Tianxi

Second runner-up:

Detector Team | Probe Number | Yu Wang Ruojie, Yu Jiaxiang, Zhang Fangzhi

runner up:

Creative Team | Curiosity | Jin Hao, Zhang Haohe, Lin Yuanhao, Guo Xiaoyi

Mars Potato | Mars Potato|Zhou Yushan, Wang Jianyuan, Yuan Dingfu (Secondary School)

champion:

Speed ​​and Passion Team | Fireball | Wei Tianjun, Ma Xingzhi, Xu Yuqiao

169 Division | 169 Division | Tian Qiyuan, Mao Chutian, Yu Yu (Secondary School)


Extended reading:

This is a "useless" game, and they all come to participate